Real-time effects in Unity
Watch my explosions at
Demonstrating the fire shader.
After requests I made a tutorial of how I made this effect to the left.
Click here to see it.
This effect is done with similar techniques as the one above, but with only one mesh, one animated texture and one particle.
Read about how I created three particle systems for a snowy scene, and made the illusion of turbulence in Nebula, a
Realtime 3D game/visualization engine.
Link goes to Polycount forum!
The VFX page is currently being re-worked to have gifs instead of videos.
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